afterlife mw3 xex menu > gsc menu self-injecting. no infinity loader needed. > sp maps in mp > sp + mw2 guns > pc engine 3d shot map, trickshot timeline, shax, cowboy, loadout, model changer, anim editors >
tu0 + tu24. for rgh. one license per console.
- main
- engine
- timeline
- weapon
- bot
- aimbot
- settings
- movement/spawn
- binds/glitches
- loadout editor
- bot
- aimbot
- settings
- account
- disconect
click the ground.
the menu
open: rs + dpad up
- main
- engine
- timeline
- weapon
- bot
- aimbot
- settings
arrows move. enter selects. backspace goes back. pad works.
main
all 230 options
main
11- ufo on / off Fly freely through the map.
-
save/load 3 Save your spot and get back to it; the saved spot is re-applied when you spawn.
- save Saves where you are standing.
- load Puts you back at the saved spot.
- bind on / off Saves and loads with a button press (crouch-gated) instead of the menu.
- god mode on / off Take no damage.
- rapid fire on / off Releases and re-presses the trigger automatically so semi-auto guns keep firing while held.
- rapid fire delay value How many network packets pass between each automatic trigger press.
- afterlife on / off Keeps you playing at zero health, so a kill shows the game's Afterlife popup. Turn it off before suicide to really die.
- pov on / off A few seconds after a kill, plays the killcam of it, then puts you back where you were with your guns.
- move on / off Lets you keep moving after the round ends, when the game would freeze you.
- suicide Kills your player.
engine
132-
reload 6 Makes the chosen gun pull out already playing a reload animation.
- select value Latches the gun in hand as the one that pulls out reloading.
- toggle on / off Turns the reload pull-out on.
- type 3 choices Which of the gun's reload animations plays.
- rate value Skips ahead in the animation by speeding up its first frame; 0 means no skip.
- killcam on / off On: the killcam shows the skip too. Off: the killcam plays the reload at normal speed.
- once 5 choices A D-pad press makes the selected gun do its reload pull-out once: now if it is in hand, else on its next pull-out.
-
freeze 5 Holds your viewmodel still on screen, and recalls a saved pose per gun.
- toggle on / off Turns the freeze on; the bind and save only work with this on.
- bind 5 choices Picks the D-pad direction that freezes and unfreezes the gun.
- select value
- save Stores the frozen pose on the gun in hand; it comes back whenever you swap to that gun.
- frames value The frame of the saved animation the pose sits at; change it to move the pose either way.
-
force 3 MW2's force: a force shot on the next equipment throw, or the gun held inside the mala state.
- toggle Arms MW2's force shot: on the next equipment throw the gun plays its fire animation.
- bind 5 choices Puts you in the mala state with the gun held inside it on a D-pad press; press again to leave.
- knife on / off A knife during the bind's hold shows the equipment, then the hold ends.
-
morph 3 Applies the classic morph glitch, where the wrong weapon model shows.
- once Applies morph once and closes the menu.
- bind 5 choices Picks a D-pad direction that runs this with the menu closed.
- shoot on / off Re-applies morph on every shot you fire.
- instaswap
-
mala 8
- toggle Applies mala once and closes the menu.
- action A shoot mala on the next equipment press: mala, instaswap and one shot of the gun in hand.
- bind 5 choices Picks a D-pad direction that runs this with the menu closed.
- pick up 2 choices Applies mala automatically whenever you pick up a weapon off the ground.
- pavelow mala The Pavelow, ladder and mala glitch in one press: the gun's viewmodel freezes and you keep your class.
- rmala on / off Every lethal and tactical comes out in the grenade-throwback pose; throwing and planting stay normal.
- rmala akimbo on / off Every lethal and tactical comes out with the akimbo animations.
- assist on / off Inside the mala the view turns to the knife target; on means no lunge, off means lunge.
-
lock 5 Locks one chosen gun's look: gunlock, og gunlock, animlock, or MW2's real gunlock.
- select value Latches the gun in hand as the locked gun.
- 1 on / off Gunlock: another gun's model on the locked gun.
- 2 on / off Og gunlock, the classic version.
- anim on / off Animlock: the same lock for the viewmodel animations only.
- real MW2's gunlock: the next swap keeps the previous gun's model and animations until the swap after.
-
smooth 3 Cancels whatever your gun is mid-action (reload, pump, rechamber) and drops it back to idle.
- type 3 choices
- bind 7 choices Picks the button that triggers the cancel: a D-pad direction, or the lethal or tactical button.
- wait value
-
fake 3 Fake shots the server never sees.
- reload 6 choices A fake shot followed by a reload, on a D-pad press or on the shoot button.
- no reload 6 choices A fake shot without the reload, on a D-pad press or on the shoot button.
- bind 5 choices A D-pad press turns no reload on and off.
-
luigi 7 Rapid fire while the raise, reload or sprint animation plays on to its end.
- select value Latches the gun in hand; luigi then only applies to it.
- mode 5 choices Which animations luigi works through.
- hand 3 choices Which hand fires.
- rapid on / off
- infinite on / off
- killcam on / off Shows luigi in the killcam too.
- hide on / off Luigi shots never register: no bullet, and none in the killcam.
-
equip 5 Cancel a held grenade, and use equipment while holding a remote.
- cancel on / off Lets you put away a held grenade, stun, flash or EMP instead of committing to the throw.
- usage on / off Lets you use equipment while holding a remote.
- insta on / off
-
instant plant 2 Plants equipment instantly.
- toggle on / off Turns instant plant on.
- bind 5 choices Flips instant plant from a D-pad button with the menu closed.
- rapid 3 choices Rapid fire for the gun in hand: after each shot it resets so it can fire again straight away.
- vish
- altswap on / off Forces the quick weapon change on every weapon swap.
- instashoot 3 choices Cancels a weapon raise the moment you hold fire, so the gun shoots without waiting for the raise.
- double tap 3 choices Re-selecting the gun you already hold mid-swap snaps it back to ready instead of finishing the swap.
- sprint swap 4 choices Holds the weapon still through a weapon change, as if sprinting, without having to sprint. Delayed only counts after a sprint held for a moment; scope also lets you aim during the swap.
-
logic 5 Aim, sprint, shoot, knife or reload during any animation.
- aim on / off Aim down sights during any animation.
- sprint on / off Sprint during any animation.
- shoot 3 choices Shoot during an animation, or straight out of it.
- knife on / off Knife during any animation.
- reload on / off Reload during any animation.
- host migration 5 choices Shows the host migration screen on a D-pad press; no real migration happens.
- repeater 5 choices A D-pad press re-sets the gun in hand as your spawn weapon (the repeater).
-
swap 7 Weapon swap timing: no rechamber, instant raise and drop, instaswaps on every swap, ladder and equipment.
- rechamber on / off Makes a bolt gun's rechamber take no time when you swap away.
- zero delay on / off Removes raise and drop time so any gun comes up instantly.
- drop on / off Every swap uses the instaswap.
- full on / off Every swap uses the instaswap and skips the raise too.
- ladder on / off The same for the put-away on a ladder or mantle.
- equip on / off The same for equipment.
- cockback 3 choices
-
flips 3 Freezes a tactical's or shotgun's raise flourish part way through so the flip stays on screen.
- select value
- toggle on / off Turns the flip lock on.
- delay value How far into the raise, in milliseconds, the flip is frozen.
-
gflip 5 The chosen gun swings in on the gun-kick spring as it is raised.
- select value Latches the gun in hand as the gflip gun.
- toggle on / off Turns gflip on.
- prone text 2 choices
- air prone 2 choices
- once 5 choices A D-pad press flips the selected gun once: now if it is in hand, else on its next raise.
-
jspin 3 Puts the gun's pull-out animation in the aim-down-sights slot, so aiming spins the gun in your hand.
- select value
- toggle on / off Turns jspin on.
- swap 3 choices Which aim-down-sights animations get the spin.
- wildscope 3 choices 1: after a melee press, cancels the melee a frame later. 2: knife while scoped, with the scope kept up. Works on whatever gun you hold.
-
weapondef 51 Edits the held weapon's timers (raise, drop, reload, melee and more), with a per-weapon snapshot to reset to.
- track weapon value Tracks the weapon in hand so its timers can be edited and later reset.
- reset to tracked Puts every timer back to what it was when the weapon was tracked.
- raise time value
- drop time value
- breach raise time value
- alt drop time value
- quick raise time value
- quick drop time value
- empty raise time value
- empty drop time value
- fire delay value
- hold fire time value
- melee delay value
- melee time value
- melee charge delay value
- melee charge time value
- rechamber time value
- rechamber time 1h value
- rechamber bolt time value
- detonate delay value
- detonate time value
- reload time value
- reload show rocket value
- reload empty time value
- reload add time value
- reload start time value
- reload start add time value
- reload end time value
- sprint in time value
- sprint loop time value
- sprint out time value
- stunned time begin value
- stunned time loop value
- stunned time end value
- nv wear time value
- nv wear fadeout end value
- nv wear powerup value
- nv remove time value
- nv remove powerdown value
- nv remove fadein value
- fuse time value
- ai fuse time value
- blast front time value
- blast right time value
- blast back time value
- blast left time value
- raise interruptable value
- first raise interruptable value
- reload interruptable value
- reload empty interruptable value
- fire interruptable value
timeline
11- bridge value Shows whether the link to the running script menu is alive or offline.
- status value Shows the timeline player's state, playhead time and event count.
- start Starts playing the timeline.
- stop Stops the timeline.
- arm (reload events)
- trigger bind 7 choices Picks the button that starts the timeline; unbound until set.
- again bind 9 choices Picks the button combo that puts you back at the saved start and plays the shot again.
- again now Closes the menu, puts everything back at the start and plays the shot again.
- stop all movement Stops any movement routine that is playing.
-
input 2
- record Records your controller inputs until you click the left stick.
- bind 5 choices Picks the D-pad direction that replays the recording.
weapon
31- refill Refills ammo on every weapon you carry.
- canswap Drops a USP .45 at your feet for a canswap.
- drop Drops the gun in your hand onto the floor.
- float Leaves a canswap hanging in the air where you press it.
- empty on / off Empty guns can be dropped and picked up.
- edit 8 choices Reskins the gun in hand to another model; off puts the originals back.
- all on / off The gun in hand shows every part or attachment it has, as a look only.
- sway on / off Off: single-player guns sway like multiplayer guns. On: their campaign sway.
- launcher on / off MW2's launcher swap: switching to a gun's launcher lands on the other copy of the same gun.
- starstreak Gives the Spec Ops Starstreak launcher.
- stinger at4 Gives the single-player Stinger with the AT4's body.
- nvg 3 choices Night vision on D-pad up, with the single-player goggles and animations.
- heli 2 choices The Payback remote chopper gunner on D-pad right, on the Payback map only.
- rpg on / off The RPG reloads while you aim.
- copycat on / off Copycat still works after a skipped killcam.
- death on / off Faux death: a death animation on a clone, gun dropped, no killcam and no respawn.
- laser 3 choices A laser sight on all guns or on the gun in hand.
-
attachments 10 Attachment builder: latch a gun, pick a mix of attachments, then build.
- gun value Latches the gun in hand to build on.
- silencer 4 choices Picks the silencer to fit.
- thermal 3 choices Picks the thermal scope to fit.
- grip 3 choices Picks the grip to fit.
- akimbo on / off Dual wields a gun the game does not offer akimbo on.
- build Fits the picked attachments to the latched gun and gives it, replacing the one in hand.
-
akimbo 4 Dual wields a gun the game does not offer akimbo on.
- select value Picks the gun to make akimbo.
- give Gives the selected gun akimbo.
- force primary on / off Forces akimbo on your primary weapon.
- force secondary on / off Forces akimbo on your secondary weapon.
- projectile 9 choices Swaps your primary for a killstreak or vehicle gun, keeping the primary's ammo.
- pavelow Gives the Pavelow's gun.
- assault drone Gives the assault drone's gun.
- javelin on / off Shows the Javelin screen in the killcam too.
bot
7- enemy Spawns a bot on the enemy team.
- friendly Spawns a bot on your team.
- crosshair Moves the bots to where your crosshair points.
- look at me Turns the bots to face you.
- save bots position Saves where the bots are standing; they go back there when they spawn.
- grenade at feet 5 choices Every bot throws one frag at wherever you are standing, on a D-pad press with the menu closed.
- kick Removes the bots.
aimbot
6- type 3 choices Unfair always targets the nearest player; trickshot targets whoever is near your crosshair.
- headshots on / off Aims the damage at the head instead of the body.
- ads on / off Only works while you aim down sights.
- weapon value Picks the weapon the aimbot works with; it does nothing until one is picked.
- trail on / off The shot's bullet trail goes into the target, through walls or not.
- strength value For trickshot: how close to your crosshair a target must be to count.
settings
32- gravity value Sets the lobby's gravity; stock is 800.
- friction value Sets ground friction; stock is 5.5.
- timescale value Slows the game down; lower is slower, and the top of the slider is normal speed.
- ladder knockback value How fast you launch off a ladder when you dismount; stock is 128.
- prone cap value How far you can turn while prone, up to a full 360.
- mantle cap value How far you can turn while mantling, up to a full 360.
- backflips on / off Lets the view turn past straight up and straight down.
-
netlag 5 Offline testing tools that change client prediction and pad packets.
- nopredict 3 choices Turns off client-side prediction; for offline testing only.
- padpackets value
- helper 5 choices When padpackets applies: always, only in the killcam, never in the killcam, on a shot, or after a wait.
- fake lag on / off Skips most outgoing packets so the server sees you update less often.
- amount value How many packets are skipped between each one sent; higher is laggier.
-
scrambler 5 Random emblems, titles and rank icons on the killcam and killed-by cards, and a random camo in the killcam.
- emblem on / off Random emblems on the cards.
- title on / off Random titles on the cards.
- rank on / off Random rank icons on the cards.
- camo on / off A random camo on your gun in the killcam.
- cut 3 choices Off uses the game's art, on uses only the cut art, mix uses both.
- fall damage on / off Turns fall damage on or off.
- soft spots 3 choices Softer landings: off, normal, or only in the killcam replay.
- bounce on / off Patches movement code so bounces work.
- elevator on / off Patches movement code so elevators work.
- no barriers on / off
- ladder 360 on / off
- lunge 3 choices Off, always the knife's lunge animation (charge), or never it (attack).
- bypass on / off Gives title update 24 the morph, knife lunge and C4 clicker of title update 0. Only title update 24 only.
- 360 lunge on / off The knife lunges at the nearest enemy anywhere, flies where you look, and never snaps your view.
- wallbang on / off Lets bullets go through walls and surfaces regardless of material. Only title update 24 only.
- bhop on / off Lets you jump again straight away when you land (bunny hop).
- block input on / off Swallows knife, reload, grenade and equipment presses while the menu is open; swaps and movement still work.
- menu combo 3 choices Picks which button combination opens the menu.
- controls on / off Shows the button hints on the menu.
- fast restart Fast restarts the match.
open: crouch + ads + dpad down
- movement/spawn
- binds/glitches
- loadout editor
- bot
- aimbot
- settings
- account
- disconect
arrows move. enter selects. backspace goes back. pad works.
movement/spawn
all 476 options
movement/spawn
26-
save and load 1 Grab your coordinates and jump to a preset spot.
- grab coodrinates Prints your current position and view angles on screen.
-
bolt movement 4 Glide along saved points over a set time for bolt-style movement.
- save position Adds your current spot as the next point on the path.
- delete position Removes the last saved point; the number shown is how many are saved.
- bolt time 0 to 5 step 0.1 Total seconds the glide takes to cover all saved points.
- bind 7 choices Bind that starts the glide along your saved points.
-
record movement 4 Record your own path and play it back with a bind.
- record movement Starts recording once you move; press melee to stop recording.
- delete last point Removes the last recorded point; the number shown is how many exist.
- delete all points Clears the whole recorded path.
- bind 7 choices Bind that teleports you to the start and replays the recorded path.
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elevator builder 4 Build a path of points that carries you along at set speeds.
- save elevator point Adds your current spot as the next point, up to 20.
- delete last point Removes the last saved point; the number shown is how many are saved.
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manage point speed 1 Set how many seconds the elevator takes to reach each point.
- point 1 speed 0.2 to 10 step 0.2 Seconds the elevator takes to reach this point.
- bind 7 choices Bind that sends you along the saved points.
-
velocity 9 Launch yourself with preset velocity values.
- bind 7 choices Bind that applies each velocity point in turn, looping back to the first.
- velocity points 1 to 20 step 1 How many velocity points exist.
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manage velocity points 7 Edit the launch strength of each velocity point.
-
velocity point 0 7 Launch settings for this one velocity point.
- x -1000 to 1000 step getDvarFloat("velocity_changeby" + i) Sideways launch speed for this point.
- y -1000 to 1000 step getDvarFloat("velocity_changeby" + i) Forward and back launch speed for this point.
- z -1000 to 1000 step getDvarFloat("velocity_changeby" + i) Upward launch speed for this point.
- change by 0 to 100 step 10 Step size used when adjusting x, y and z for this point.
- play velocity Applies this point's velocity to you right now.
- track velocity Saves your current speed into this point.
- reset velocity Sets this point back to zero.
-
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bounce 4 Place a spot that bounces you back up when you fall onto it.
- set bounce Activates the bounce spot at the saved location.
- delete bounce Clears the saved bounce location.
- location value Saves your current spot as the bounce location.
- head bounce on / off Bounces you off other players' heads when you fall onto them.
binds/glitches
175-
nac 4 Swap between two saved weapons with a bind.
- bind 7 choices Bind that swaps between your two nac weapons.
- nac next 7 choices Bind that nac-swaps to your next weapon.
- 1st on / off Saves the weapon you are holding as the first nac weapon.
- 2nd on / off Saves the weapon you are holding as the second nac weapon.
-
repeater 3 Binds that re-spawn your weapon to repeat a shot.
- normal 7 choices Bind that re-spawns your held weapon.
- real 7 choices Bind that switches a continuous repeater on and off.
- offhand on / off Includes the offhand slot in the real repeater.
-
change class 7 Cycle through your classes with binds.
- bind 7 choices Bind that cycles to your next custom class.
- wrap limit 1 to 10 step 1 Highest class number before cycling wraps back to class 1.
- canswaps on / off Applies a canswap each time the class changes.
- normal change class 7 choices Bind that steps to the next custom class and gives its loadout.
- preset change class 7 choices Bind that cycles through the preset recipe classes.
- give back class 7 choices Bind that re-gives your current class loadout.
- instant menu 7 choices Bind that opens the class selection screen right away.
-
damage 4 Set off an explosion at a saved spot.
- position value Saves your current spot as the explosion location.
- damage self on / off Lets the explosion damage you too.
- bind 7 choices Bind that sets off the explosion at the saved spot.
- self damage 7 choices Bind that drops your health to almost nothing for five seconds.
- illusion 7 choices Bind that re-spawns your held weapon.
-
instaswap 6 Instant weapon swaps between saved weapons.
- single instaswap 7 choices Bind that instantly brings up the saved weapon.
- weapon value Saves the weapon you are holding as the instaswap weapon.
- og instaswap 7 choices Bind that first saves two weapons, then flips between them instantly.
- real instaswap on / off Removes the wait on weapon swaps.
- no swap on / off Skips the weapon swap animation time.
- ns weapon value Applies the no-swap effect only to the weapon you pick.
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killstreaks 49 Spawn and trigger killstreaks and drops on demand.
-
sentry 6 Spawn a sentry gun or place one yourself.
- walking 7 choices Bind that starts placing a sentry gun.
- bind 7 choices Bind that spawns a sentry at the saved location.
- spawn Spawns a sentry gun at the saved location.
- enemy on / off Makes the sentry belong to the enemy bot instead of you.
- location value Saves your position and aim as the sentry spot.
- lifetime 1 to 10 step 1 How many seconds the sentry stays up.
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pred 7 Predator missile options.
- bind 7 choices Bind that calls in a Predator missile.
- predator clear on / off Ends the missile view on its own after a set time.
- predator clear time 0.5 to 10 step 0.5 Seconds before the missile view ends when predator clear is on.
- instant pred crash on / off Makes the missile reach its target speed instantly.
- perk drop on / off Does the perk drop with the predator laptop: your perk drops as the laptop comes out.
- pd weapon value Saves the gun in hand as the one the perk drop uses.
- perk drop delay 0 to 1 step 0.05 How long after the laptop comes out the perk drop happens.
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ac130 3 AC-130 options.
- bind 7 choices Bind that calls in an AC-130 for the lifetime set below.
- lifetime 5 to 10 step 1 How many seconds the AC-130 stays up.
- flare sound on / off Turns the AC-130 flare sound on or off.
-
bvest 4 Ballistic vest drops.
- spawn Drops a ballistic vest at the saved location.
- location value Saves your position as the vest drop spot.
- usage on / off Lets you use the vest box freely, like care package usage.
- alt on / off While you capture a vest box, your gun's animation carries on under the capture bar and your ammo comes back.
-
airtrap 2 Booby-trapped care package drops.
- spawn Drops a booby-trapped care package at the saved location.
- location value Saves the ground below you as the trap drop spot.
-
cp 11 Care package tools.
- cross Drops a care package where you are aiming.
- self Drops a care package at your feet.
- delete Removes all care packages from the map.
- capture time 500 to 3000 step 500 How long it takes to capture a care package.
- usage on / off Lets you capture care packages freely.
- alt on / off While you capture a care package, your gun's animation carries on under the capture bar and your ammo comes back.
-
call in cp 5 Call in a care package at a saved location.
- set location value Saves your position as the drop spot.
- bind 7 choices Bind that calls in the care package at the saved spot.
- teleport on / off Teleports thrown markers and grenades to the saved drop spot.
- physics on / off
- drop angle on / off
-
stealth bomber 4 Stealth bomber strikes.
- bind 7 choices Bind that calls a stealth bomber strike at the saved location.
- spawn Calls a stealth bomber strike at the saved location.
- location value Saves your position as the strike target.
- enemy on / off Makes the strike come from an enemy bot instead of you.
-
recon drone 3 Recon drone spawns.
- bind 7 choices Bind that spawns a recon drone at the saved spot.
- spawn Spawns a recon drone at the saved spot for an enemy bot.
- location value Saves your position and aim as the drone spawn point.
-
trophy 2 Enemy trophy system placement.
- spawn Places an enemy trophy system at the saved spot.
- location value Saves your position as the trophy spot.
-
bar 3 Change how the progress bar looks.
- bar color 11 choices Sets the color of the progress bar.
- text color 12 choices Sets the color of the progress bar text, or hides it.
- frame 2 choices Shows or hides the frame around the progress bar.
-
juggernaut 3 Juggernaut drops.
- location value Saves the ground below you as the juggernaut drop spot.
- jugg Drops a juggernaut crate at the saved spot.
- class 16 choices Picks which class loadout you get when you take the juggernaut.
- unlink 7 choices
-
-
scavenger 3 Scavenger pack tricks.
- scavenger 7 choices Bind that triggers a scavenger pickup.
- spawn Drops a scavenger bag at the saved spot.
- location value Saves your position as the bag spot.
- vish 7 choices Bind that briefly disables your weapons, then re-raises your held gun.
- destroy tac 7 choices Bind that shows the denied splash and a hit feedback sound.
-
spectator 3 Spectator-mode tricks.
- spectator spin 7 choices Bind that flips you into spectator for the set time, then back.
- time 0.05 to 1 step 0.05 Seconds you stay in spectator during the spin.
- steady state 7 choices Bind that puts you in spectator on one press and back on the next.
- vish repeater value
- rapid fire 3 choices Cycles a rapid fire mode for the weapon you are holding.
-
disable/enable 4 Weapon disable and enable tricks.
- select weapon value Saves the weapon you are holding for instant raise animations.
- bind 7 choices Bind that disables your weapons, then re-enables them on the next press.
- bvest alt canswap 7 choices
- oma alt canswap 7 choices
-
give/take 3 Take your held weapon and give a saved one.
- select weapon value Saves the weapon you are holding as the one to give.
- bind 7 choices Bind that takes your held weapon and gives the saved one.
- switch to weapon on / off
- midair freeze 7 choices Bind that freezes you in midair; press again to release.
- drop current weapon 7 choices Bind that drops the weapon you are holding.
-
swap weapon 3 Swap in a saved weapon.
- select value Saves the weapon you are holding as the swap weapon.
- weapon 7 choices Bind that gives the saved weapon and switches back to your held one.
- knife 7 choices Bind that takes your held weapon and gives the saved one in its place.
- grizzly super knife on / off
- suicide 7 choices Bind that kills you half a second after you press it.
-
smooth action 1 Cancel gun actions smoothly.
- smooth anim on / off Cancels gun actions midway and drops the gun back to idle.
-
vision 21 Screen effects.
- blackscreen 7 choices Bind that blacks out your screen briefly, then restores it.
- color overlay 11 choices Covers your screen with a colored overlay.
- weird vision on / off
- tilt 7 choices Bind that rolls your view upside down.
- toggle tilt on / off Flips your view upside down on or off.
-
vision set 16 Pick any vision (colour grade) from the campaign, older multiplayer maps or effects.
- effects select Effect visions such as thermal, night vision and black and white.
- campaign a-c select Campaign visions, first part of the list.
- campaign c-i select Campaign visions, second part of the list.
- campaign i-w select Campaign visions, last part of the list.
- old mp maps select Visions from older multiplayer maps.
- this map select The visions that belong to the map you are on.
-
mw3 sp levels 9 Visions from the MW3 campaign levels, one list per level.
- castle select Visions from this campaign level.
- dubai select Visions from this campaign level.
- intro select Visions from this campaign level.
- london select Visions from this campaign level.
- ny harbor select Visions from this campaign level.
- paris ac130 select Visions from this campaign level.
- payback select Visions from this campaign level.
- prague escape select Visions from this campaign level.
- warlord select Visions from this campaign level.
- map default Puts the map's own vision back.
- random 7 choices
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canswap 6 Canswap settings.
- all on / off Applies a canswap whenever you switch weapons.
- select on / off Applies the canswap only to the weapon you are holding.
- weapon value Saves the weapon the forced firing animation applies to.
- state anim 9 choices Which gun animation is forced while you fire the saved weapon.
- toggle on / off Turns the forced firing animation on or off.
- time 0.01 to 0.5 step 0.01 Seconds between each time the animation is re-applied.
-
anim 35 Force gun animations with binds.
-
weapon 13 Firing, reload and rechamber animations.
- smooth action 7 choices Bind that cancels the current gun action and drops the gun back to idle.
- fire 7 choices Bind that forces the fire animation.
- last shot fire 7 choices Bind that forces the last shot fire animation.
- rechamber 7 choices Bind that forces the rechamber animation.
- ads fire 7 choices Bind that forces the ads fire animation.
- ads last shot 7 choices Bind that forces the ads last shot animation.
- ads rechamber 7 choices Bind that forces the ads rechamber animation.
- reload 7 choices Bind that forces the reload animation.
- reload empty 7 choices Bind that forces the reload empty animation.
- reload start 7 choices Bind that forces the reload start animation.
- reload end 7 choices Bind that forces the reload end animation.
- hold fire 7 choices Bind that forces the hold fire animation.
- detonate 7 choices Bind that forces the detonate animation.
-
movement 12 Raise, drop and sprint animations.
- drop 7 choices Bind that forces the drop animation.
- raise 7 choices Bind that forces the raise animation.
- first raise 7 choices Bind that forces the first raise animation.
- quick drop 7 choices Bind that forces the quick drop animation.
- quick raise 7 choices Bind that forces the quick raise animation.
- empty drop 7 choices Bind that forces the empty drop animation.
- empty raise 7 choices Bind that forces the empty raise animation.
- sprint in 7 choices Bind that forces the sprint in animation.
- sprint loop 7 choices Bind that forces the sprint loop animation.
- sprint out 7 choices Bind that forces the sprint out animation.
- alt switch from 7 choices Bind that forces the alt switch from animation.
- alt switch to 7 choices Bind that forces the alt switch to animation.
-
special 4 Melee and night vision animations.
- melee attack 7 choices Bind that forces the melee attack animation.
- melee charge 7 choices Bind that forces the melee charge animation.
- nvg wear 7 choices Bind that forces the nvg wear animation.
- nvg remove 7 choices Bind that forces the nvg remove animation.
-
mantle 2 Mantle animations.
- mantle up 7 choices Bind that forces a mantle up animation.
- mantle over 7 choices Bind that forces a mantle over animation.
-
weapon swap 4 Pick the animation that plays when you swap to a saved weapon.
- state 24 choices Which animation plays when you swap to the saved weapon.
- select value Saves the weapon you are holding as the swap animation weapon.
- occ on / off
- killcam on / off On: the swap animation also shows in the killcam. Off: it shows live only.
-
- revive 7 choices Bind that revives you from last stand.
- morph 7 choices Bind that gives a hybrid MP7, switches to its alt mode, then takes the gun.
- bomb 7 choices Bind that gives you the bomb in bomb game modes.
-
weapon scroller 10 Cycle through a list of weapons you have saved.
- bind 7 choices Bind that gives your next saved weapon.
- save weapon Adds the weapon you are holding to the list.
- remove weapon Removes the last weapon from the list.
- empty gun Marks the last saved weapon to be given with no ammo.
- type 2 choices Switches between giving saved weapons instantly or with a nac swap.
-
manage saved weapons 5 Edit the extras each saved weapon comes with.
-
weapon 1: <weapon name> 5 Extras for this saved weapon.
- state 24 choices Animation used when this weapon is given.
- rapidfire 3 choices Rapid fire mode for this weapon.
- clip 20 choices Clip ammo this weapon is given with.
- stock 20 choices Reserve ammo this weapon is given with.
- perk 15 choices Perk applied when this weapon is given.
-
loadout editor
173- infinite ammo on / off Refills your reserve ammo to 9999 every time you reload.
- infinite equipment on / off Refills your equipment every time you throw it.
-
equipment usage 10 Use equipment effects on demand.
- thirdeye 7 choices
- flash 7 choices Bind that blinds you with a flashbang effect.
- stun 7 choices Bind that stuns you with a concussion effect.
- bind 7 choices Bind that uses your selected custom equipment.
- change custom equipment 12 choices Picks which equipment the bind uses.
- instant on / off Brings up the equipment instantly when you press the bind.
- putaway on / off
- nac to weapon on / off Swaps to your next weapon after using equipment.
- select weapon value Saves the weapon you are holding for the equipment nac swap.
- wait before nac 0 to 5 step 0.1 Seconds to wait before the equipment nac swap.
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ammo 2 Set clip ammo with a bind.
- ammo 7 choices Bind that sets your held weapon's clip to the amount below.
- amount 0 to 30 step 1 Clip size the ammo bind sets.
-
give killstreak 3 Give yourself killstreaks.
- assault killstreak 14 choices Gives the chosen assault killstreak when pressed.
- support killstreak 13 choices Gives the chosen support killstreak when pressed.
- remove killstreak Clears all of your killstreaks.
-
class editor 33 Edit your current custom class on the fly.
-
edit primary weapon 12 Change your primary weapon, camo and attachments.
- camo 14 choices Sets the camo on your primary weapon.
- attachment 1 23 choices Sets the first attachment on your primary weapon.
- attachment 2 23 choices Sets the second attachment on your primary weapon.
- assault rifle 10 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- sub machine gun 6 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- light machine gun 6 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- sniper rifle 6 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- machine pistol 4 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- shotgun 6 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- handgun 6 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- launcher 6 choices Sets your primary to a weapon from this class; clears its attachments and camo.
- special 1 choices Sets your primary to a weapon from this class; clears its attachments and camo.
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edit secondary weapon 12 Change your secondary weapon, camo and attachments.
- camo 14 choices Sets the camo on your secondary weapon.
- attachment 1 23 choices Sets the first attachment on your secondary weapon.
- attachment 2 23 choices Sets the second attachment on your secondary weapon.
- assault rifle 10 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- sub machine gun 6 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- light machine gun 6 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- sniper rifle 6 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- machine pistol 4 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- shotgun 6 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- handgun 6 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- launcher 6 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- special 1 choices Sets your secondary to a weapon from this class; clears its attachments and camo.
- equipments 6 choices Changes the lethal equipment in your class.
- specials 8 choices Changes the tactical equipment in your class.
- perk one 6 choices Changes the perk in slot one.
- perk two 5 choices Changes the perk in slot two.
- perk three 5 choices Changes the perk in slot three.
- custom perk 16 choices Gives you the chosen perk right away.
- clear pro perk 1 5 choices Resets the pro challenge for the chosen slot one perk.
- clear pro perk 2 5 choices Resets the pro challenge for the chosen slot two perk.
- clear pro perk 3 5 choices Resets the pro challenge for the chosen slot three perk.
-
-
on change class 12 Extras that happen each time you change class.
- equipment on / off
- weapon 11 choices Which equipment the on-class-change swap uses.
- equipment putaway on / off
- vish on / off Does a vish every time you change class.
- glowstick on / off Swaps your tactical for a glowstick when you change class.
- rhand on / off Gives you a right-handed throwing knife when you change class.
- at4 on / off Swaps your held weapon for an empty AT4 when you change class.
- secondary class change on / off Gives the saved weapon below when you change class.
- secondary weapon value Saves the weapon you are holding to give on class change.
- reload on / off The new class's gun comes up doing the xex menu's reload pull-out.
- gflip on / off The new class's gun comes up doing the xex menu's gflip.
- force 3 choices Applies the xex menu's force to the new class's gun: hold keeps it held, shot arms a force shot.
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give weapon 15 Give yourself weapons, camos and attachments.
- save class Saves your current primary weapons.
- load class Replaces your primaries with the saved weapons.
- load on spawn on / off Loads the saved weapons every time you spawn.
- camo 13 choices Changes the camo on your held weapon.
- attachment 23 choices Adds the attachment to your held weapon.
- assault rifle 10 choices Gives you the chosen weapon from this class.
- sub machine gun 6 choices Gives you the chosen weapon from this class.
- light machine gun 6 choices Gives you the chosen weapon from this class.
- sniper rifle 6 choices Gives you the chosen weapon from this class.
- machine pistol 4 choices Gives you the chosen weapon from this class.
- shotgun 6 choices Gives you the chosen weapon from this class.
- handgun 6 choices Gives you the chosen weapon from this class.
- launcher 5 choices Gives you the chosen weapon from this class.
- special 13 choices Gives you the chosen special weapon or item.
- custom 5 choices Gives you a ready-made weapon build.
-
spawn weapon 4 Place a weapon on the ground.
- spawn weapon Places the saved weapon on the ground at the saved location.
- weapon name on / off Saves the weapon you are holding as the one to place.
- weapon location value Saves your position as the place to put the weapon.
- spawn weapon on load position value Also places the weapon whenever you load a saved position.
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setup ammo 10 Save and restore the ammo on your weapons.
- refill Refills the ammo on all your weapons.
- save ammo values Saves the ammo on your held weapon and your next weapon.
- load values Applies the saved ammo counts.
- load values on load position value Applies the saved ammo whenever you load a saved position.
- primary: value Shows the saved primary weapon; press to save the current one.
- clip: 0 to 20 step 1 Clip ammo saved for the weapon listed above it.
- stock: 0 to 20 step 1 Reserve ammo saved for the weapon listed above it.
- secondary: value Shows the saved secondary weapon; press to save the current one.
- clip: 0 to 20 step 1 Clip ammo saved for the weapon listed above it.
- stock: 0 to 20 step 1 Reserve ammo saved for the weapon listed above it.
- drop weapon Drops the weapon you are holding.
- take weapon Takes away the weapon you are holding.
-
weapon/eq settings 74 Weapon and equipment behavior tweaks.
- spec spin 5 choices MW2-style spec spin on the akimbo Model 1887.
-
helda 4 MW2's helda knife pose.
- helda weapon value Saves the gun in hand as the helda gun.
- always helda knife on / off Every knife uses the helda pose.
- prone text on / off Adds the gflip prone-text extra to the helda gun.
- air prone on / off Adds the gflip air-prone extra to the helda gun.
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cowboy 4 Cowboy view pitch.
- pitch <value> (neg = up) -200 to 200 step 5 Sets the cowboy pitch angle; negative values aim up.
- weapon value Applies the cowboy pitch only to the weapon you are holding.
- bind 7 choices Bind that applies the cowboy pitch.
- method on / off
- current weapon animations value Saves the weapon you are holding for instant raise animations.
- instant animations on / off Re-raises each weapon the moment you switch, skipping the raise animation.
- instant pump on / off Re-spawns your weapon after each shot, skipping the pump animation.
- instashoot fix on / off Makes the saved weapon switch in immediately.
- alt instant animation value
- ftb gun value Fades your screen to black while the saved weapon is out.
- eq instaswaps on / off Swaps you to your next weapon the moment you pull a grenade.
- multi equip 7 choices
- give morph on / off
- semtex stick on / off Sticks your thrown semtex to the bot chosen as the semtex target.
- instant detonate on / off Detonates grenades the moment you throw them.
-
launcher 6 A launcher's muzzle flash and fire sound without firing it.
- flash bind 7 choices Bind that plays the launcher flash.
- flash on swap on / off Plays the launcher flash when you swap to it.
- swap delay 0 to 1 step 0.05 How long after the swap the flash plays.
- shot 2 choices Which shot the flash copies: a normal shot or the last shot.
- hand 2 choices Which hand the flash comes from.
- seen by 3 choices Where the flash shows: everywhere, live only, or only in the killcam.
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oma 25 One Man Army settings, the same as MW2's.
- force easy perk drop on / off Makes the One Man Army perk drop easy to hit.
- text on / off Shows custom text on the One Man Army bar.
- bar placement 0 to 100 step 5 Moves the One Man Army bar up or down the screen.
- bar color 6 choices Colour of the One Man Army bar.
- popup delay on / off Delays the class popup after a One Man Army swap.
- popup delay time 0 to 5 step 0.05 How long the popup delay lasts.
-
reload 4 The chosen gun comes up doing a reload after the One Man Army swap.
- toggle on / off Turns the reload pull-out after the swap on.
- select value Saves the gun in hand as the one that reloads.
- type 4 choices Which reload plays.
- rate 0 to 100 step 0.5 How far the reload skips ahead; 0 means no skip.
- 1 bullet on / off The new class's gun comes in with one bullet.
- timer (0 = stock) 0 to 10 step 0.25 How long the One Man Army swap takes; 0 keeps the game's time.
- class number [bind] 1 to 10 step 1 Which class the class bind picks.
- class bind 7 choices Bind that does the One Man Army swap into the chosen class.
- perk drop delay 0 to 1 step 0.05 How long after the swap the perk drop happens.
- perk drop on / off Does the perk drop on the One Man Army swap.
- pd weapon value Saves the gun in hand as the one the perk drop uses.
- ub swap on / off Swaps to an under-barrel attachment during the swap.
- ub weapon value Saves the gun in hand as the under-barrel gun.
- segmented end reload on / off Ends on the last part of a shell-by-shell reload.
- nac on / off Does a nac during the swap.
- sprint on / off Plays the sprint animation during the swap.
- sprint on second bar on / off Plays the sprint only on the second bar.
- double oma on / off Runs the One Man Army bar twice.
- canzoom on / off Lets you aim down sights as the new gun comes up.
-
remove eq 5 Remove equipment on a button press.
- remove grenade on / off
- eq 11 choices Picks which equipment gets removed.
- bind 2 choices Picks which offhand button triggers the removal.
- time 0.01 to .5 step 0.01
- toggle on / off
-
switch perk/gun 4
- perk 16 choices
- gun on / off
- copycat on / off Swapping to the chosen gun offers the Copycat prompt.
- bind 7 choices
- grey weapons 0 to 1 step 1 Turns weapons grey by switching off the detail texture.
-
damage nerf 3 Lower the damage of a chosen weapon.
- toggle on / off Turns the damage reduction on or off.
- select value Saves the weapon you are holding as the one to nerf.
- amount 1 to 200 step 5 How much damage the nerf applies.
- scope assistance on / off Speeds up scoping with sniper rifles.
-
weapon swapping 9 Instaswap and nac helpers between two chosen guns.
- instaswaps/nac delay on / off Adds a delay to instaswaps and nacs.
- delay time 0 to 5 step 0.05 How long that delay is.
- weapon #1 value Saves the gun in hand as the first gun.
- weapon #2 value Saves the gun in hand as the second gun.
- knife instaswaps [next] on / off Knife instaswaps to the next gun.
- knife instaswaps variant on / off The other style of knife instaswap.
- knife gunlock [next] on / off Knife gunlock onto the next gun.
- instaswaps [next] 7 choices Bind that instaswaps to the next gun.
- instaswaps variant 7 choices Bind for the other style of instaswap.
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afterhit 6 Tricks that fire after your shot lands.
- type 7 choices Picks which afterhit trick runs.
- select value Saves the weapon you are holding for the afterhit.
- explode on / off Blows you up with a C4 blast when you die.
- money death on / off Showers money from your head when you die.
- killcam xnotify on / off Shows an Xbox notification when your killcam starts.
- xnotify type 6 choices Picks which Xbox notification style is shown.
bot
35- auto load positions value Puts bots back at their saved positions automatically.
- all bots look at me Turns every living bot to face you.
- save all positions Saves where every bot is standing.
- load all positions Moves every bot back to its saved position.
- playercard color on / off
- callsign all 4 choices Sets the callsign shown on every bot's player card.
- setup Hides on-screen game messages and turns enemy bots to face you.
-
functions 14 Bot actions you can bind.
- kill 7 choices Bind that kills every enemy bot.
- suicide 7 choices Bind that makes the chosen suicide bot kill itself.
-
damage 3 Damage the enemy bots.
- bind 7 choices Bind that damages every living enemy bot.
- perk 5 choices Gives the chosen death perk (final stand, C4 death, last stand or grenade drop); re-given every spawn.
- knockback 0 to 99500 step 100 How far bots are knocked back when hit.
- emp 7 choices Bind that sets off an EMP on the enemy bots.
-
streaks 4 Make enemy bots use killstreaks.
- bind 7 choices Bind that has the enemy bots use the selected killstreak.
- toggle Has the enemy bots use the selected killstreak right now.
- enemy on / off Switches who uses the selected killstreak.
- select 10 choices Picks which killstreak is used.
- mantle 7 choices Bind that forces every bot to mantle.
-
repeater 3 Bot repeater.
- bind 7 choices Bind that runs the bot repeater.
- damage on / off Also damages the bots on each repeat.
- state 33 choices Which weapon state the repeater sets.
-
manage bots 14 Settings for each bot in the lobby.
- no bots detected Shown when no bots are in the lobby.
-
i0: <bot name> [e] 13 Settings for this one bot.
- save position Saves where this bot is standing.
- load position Moves this bot back to its saved position.
- look at me Turns this bot to face you.
- move to crosshair Moves this bot to where you are aiming.
- choose suicide on / off Picks this bot as the one that kills itself on the suicide bind.
- choose semtex on / off Picks this bot as the semtex target.
- choose godmode on / off
- perk 5 choices Gives this bot the chosen perk.
- weapon 12 choices Gives this bot the chosen weapon.
- spin 8 choices Spins this bot at the chosen speed.
- name select Renames this bot.
- callsign 4 choices Sets the callsign on this bot's player card.
- effect Turns a visual effect on or off for this bot.
aimbot
17- cycle 4 choices How enemy bots are hit when you fire: everywhere, after a delay, or with a hitmarker only.
- delay 0.1 to 1 step 0.1 Seconds before the delayed aimbot finishes the kill.
- weapon value Saves the weapon you are holding as the one the aimbot works with.
- trail on / off The shot's bullet trail goes into the target, through walls or not.
- equipment on / off Detonates the claymore or C4 nearest your crosshair when you fire.
- equipment range 100 to 2000 step 100 How far from your crosshair equipment can be and still detonate.
- special on / off Kills enemy bots while you hold the special bind with the saved weapon out.
- special bind 6 choices Picks which button triggers the special aimbot.
- radius damage on / off Sets off an explosion at the saved location when you fire.
- save radius location value Saves where you are standing as the explosion spot.
- clear radius location Clears the saved explosion spot.
- radius range 50 to 2000 step 50 Size of the explosion.
- radius damage amount 100 to 2000 step 100 Damage of the explosion.
- riotshield ricochet on / off When your shot hits a riot shield, fires a bullet at an enemy bot.
- javelin lock on / off Locks your Javelin onto the saved location.
- save javelin location value Saves where you are aiming as the lock spot.
- clear javelin location Clears the saved lock spot.
settings
43- name debug 3 choices Changes the name shown for you: clear it or color it.
- allie team color 10 choices Sets the color used for your team.
- axis team color 10 choices Sets the color used for the enemy team.
- match bonus on / off Gives you a random match bonus at the end of the game.
- match bonus color on / off Colors the match bonus number with your team color.
- match bonus text on / off
- xp popup 4 choices Changes how XP popups look: clear, normal or colored.
- reset timer on / off Turn on to run the match countdown; off removes the match timer.
- voicechat overlay on / off Shows a voice chat name overlay on screen.
- killcam time 1 to 10 step 1 Length of the killcam in seconds.
- remove kc timer on / off
- remove barrier on / off Removes death barriers by moving the hurt zones out of the map.
- airspace full on / off Marks the airspace as full.
- force end on / off Ends the game the next time you fire.
- game over on / off Hold the frag button to freeze in place; let go to move again.
- hold time 0 to 250 step 250 How long a hold-to-use action takes, in milliseconds.
- fx draw on / off Hides effects until the killcam starts.
- floaters 3 choices Keeps you floating when the game ends: off, killcam or normal.
- boltstall 3 choices
- timescale 0.25 to 1 step 0.25 Slows the game down to 1, 0.75, 0.5 or 0.25 speed.
- stop speed 100 to 1000 step 100 Sets how quickly you come to a stop.
- juice on / off Gives you the Juiced speed boost after five seconds.
- use radius 150 to 99999999 step 99999999 How close you need to be to use objects.
- use turret radius 150 to 99999999 step 99999999 How close you need to be to use turrets.
- good frags on / off Keeps your thrown frag on you while giving you blast shield protection.
- midair prone on / off Puts you prone if you crouch while in the air.
- speed scaler 1.0 to 3 step 0.5 Sets your movement speed multiplier.
- hands 19 choices Changes your view hands to one of the campaign's looks.
- apparance 9 choices Changes your player model: normal, assault, ghillie or sniper.
- fx marks 0 to 1 step 1 Turns effect marks on or off.
- player connected on / off Shows fake player connected and left messages.
- reload x 0.000 to 0.500 step 0.001 Scales your reload speed.
- softland assist on / off Slows your fall right before you hit the ground.
- soft land damage on / off Gives you a huge health pool.
- ez carepackage 0.5 to 50 step 0.5 Changes how much care packages spin when they land.
- health 100 to 1000 step 10 Sets your max health.
- reflective damage on / off Turns on reflective friendly fire.
- fog 0 to 1 step 1 Turns fog on or off.
- clear bodies Clears leftover player bodies.
- destroy destruct Removes the map's destructible objects.
- ds use on / off
- auto pro perks on / off
- fill streaks
account
6- prestige 0 to 21 step 1 Sets your prestige level.
- unlock all Unlocks all weapon ranks and challenges.
- aug
- custom
- non pro perks Resets all pro perk progress so perks go back to non-pro.
- set pro perks Completes every pro perk challenge.
extras
not menu options. what the xex adds to the game itself.
single-player maps, in your private match.
- 21 campaign maps come with it.
- search and destroy works on them.
iron lady, tu24
the engine
pc tool. build the shot, the console plays it.
-
one-click inject
the engine loads both menus at the main menu. nothing to add to launch.ini.
the map
every map, in 3d. set the shot up here. the engine works out what's possible, the console does it.
draw the line. the console bolts along it.
- real stick movement: it steers you along the line the way a controller does. no ufo, nothing flies you from point to point.
- the spin is the right stick held full at sensitivity 10, the same way a scripted bolt movement spins.
dome
one routine
link all of it into one movement routine.
- bolt movement, custom velocity, bolt stalls, mantle repeaters and the rest, one after another.
- it checks every step of the chain and tells you which one to move.
the timeline
when the pieces work, stack them into one shot.
every block fires on its frame. one press plays the whole shot.
terminal
every tab
- shot editor
- timeline
- shax
- cowboy
- model changer
- barriers
- weapon fields
the map in 3d. build the shot, play it on the console.
- 14tools
- 129timeline blocks
- 12 shot moves
- 60 hzplayed on the console clock
updates
all 14 tools
trickshot
3- timeline build a take from timed blocks, play it on the console
- shax skip an animation to its back half instantly
- cowboy pop the gun up; the game glides it back down
world
2- map the map in 3d, with the shot editor to build shots
- barriers remove collision brushes from the loaded map
weapons
5- weapon fields search and live-edit any weapon value
- models see and swap the 3d models a weapon uses
- model changer put any model on any part of any weapon
- attachments a weapon's attachments, index and scales
- loadout edit classes live, with any value in any slot
animation
3- animation editor browse weapon animations and swap them live
- anim timing editor live per-weapon animation timings in milliseconds
- animation dumper scan console memory for animation names
game
1- renamer change player names and clan tags live
buy
one payment. crypto. license locked to your console.
how
- grab your cpu keyxell shows it
- paybitcoin / litecoin
- wait for 2 confirmationsbitcoin about 20 min, litecoin about 5. normal.
- get your licenselands on your order page by itself
- drop it next to the enginethat's the install
- connect, then injectat the mw3 main menu. the first one also sends the maps.
you get
- xex menuyes
- gsc menuyes
- pc engineyes
- updatesyes
- license1 console
needs
- consolergh / jtag only
- gamemw3 tu0 or tu24
- pluginsxbdm + jrpc2
- pcwindows 10 / 11
- console hdd1 gb free
contact
no order yet? ask here. bought already? use the support box on your order page.